I instead decided to go for an approach which leads to more interesting, nonrepetitive gameplay rather than one specific total P/T, I went for a few different ones. Curious PairĪ lot of decks built around Wild Pair focus on one specific number for combined P/T, and only include creatures that fit that description. But while Saskia may grant access to another color, and have a more powerful effect in isolation, I really do value the haste granted by Samut, as by making our creatures speedy it leaves us much less vulnerable to board wipes. Perhaps the other best commander to play alongside Wild Pair is Saskia the Unyielding - indeed, Saskia commands 118 decks that feature Wild Pair, while Samut leads only a paltry 21. When you're building around Wild Pair, you also want to be sure to take note of the combined P/T of every creature you play - and Samut just happens to have the exact same stats as some of the most powerful aggro creatures in EDH, such as the leader of Ravnica's greatest guild, Aurelia, the Warleader. Samut also comes along with perhaps the three colors whose identities are most rooted in the time-tested strategy of smashing face. The only thing better than getting two creatures for the price of one is getting two creatures for the price of one and attacking with them immediately - so I chose as our general one of the best generic aggro commanders even printed: When thinking about which commander would synergize best with the deck I was building, one option stood out above all the rest. Ideally, each combined P/T found on a creature will play will bring with it a wide range of creatures to fetch - not only big threats, but 'toolbox' creatures too, creatures with specific, niche functions, perfect to answer whatever problem needs solving at any given time in the game. Imagine playing a Phyrexian Dreadnought, then getting a Kozilek, Butcher of Truth out from your deck for only a single mana. To find creatures with power and toughness far in excess of their mana cost, I looked through the pages of commanders that synergise with these cards, like Varolz, the Scar-Striped and Ghalta, Primal Hunger. Contrast that to the bevy of threats with combined P/T of 10, for instance.ĮDHREC was an enormous help here. That means there are a few otherwise staple cards that we won't even think about putting in our deck because of their lack of synergy - Birds of Paradise may be among the biggest staples in the format, seeing play in a quarter of green decks, but with so few other powerful threats having 1 total P/T it becomes a lot less impressive. To get the most out of Wild Pair however, we want to not only be running lots of creatures, but lots of creatures with the same total power and toughness. The gameplan of our deck is going to be fairly simple: play creatures, cheat other creatures into play from our deck, and stomp our opponents into oblivion. Similar to Volo, Guide to Monsters, Wild Pair is a brewer's dream because it rewards intelligent deck building - but if our deck is built well enough, rather than rewarding us by doubling all our creatures like Volo does, Wild Pair allows us to play not just with the creatures in our hand, but with most of the creatures in our deck too. And with so "tailor-made for Commander" this card seemed, I was absolutely certain it had been released in Conspiracy: Take the Crown until I came across its original Planar Chaos printing, embarrassingly late into the drafting of this article. Time Spiral is easily one of my favorite blocks, and it's cards like Wild Pair that are the reason why - the block is full to the brim with whacky, out there designs that make for perfect build-arounds in EDH.
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